Title: | 3D User Interfaces |
---|
Description
The Complete, Up-To-Date Guide to Building Great 3D User
Interfaces for Any Application 3D user interfaces: evolution, elements, and roadmaps Key applications: virtual and augmented reality (VR, AR),
mobile/wearable devices What 3D UI designers should know about human sensory systems
and cognition ergonomics How proven human-computer interaction techniques apply to 3D
UIs 3D UI output hardware for visual, auditory, and haptic/ tactile
systems Obtaining 3D position, orientation, and motion data for users
in physical space 3D object selection and manipulation Navigation and wayfinding techniques for moving through virtual
and physical spaces Changing application state with system control techniques,
issuing commands, and enabling other forms of user input Strategies for choosing, developing, and evaluating 3D user
interfaces Utilizing 2D, “magic,” “natural,”
multimodal, and two-handed interaction The future of 3D user interfaces: open research problems and
emerging technologies
3D interaction is suddenly everywhere. But simply using 3D input or
displays isn’t enough: 3D interfaces must be carefully
designed for optimal user experience. 3D User Interfaces: Theory
and Practice, Second Edition is today’s most
comprehensive primary reference to building state-of-the-art 3D
user interfaces and interactions. Five pioneering researchers and
practitioners cover the full spectrum of emerging applications,
techniques, and best practices. The authors combine theoretical
foundations, analysis of leading devices, and empirically validated
design guidelines. This edition adds two new chapters on human
factors and general human-computer interaction—indispensable
foundational knowledge for building any 3D user interface. It also
demonstrates advanced concepts at work through two running case
studies: a first-person VR game and a mobile augmented reality
application.
Coverage Includes
-
Type
-
Provider
-
PricingExclusively Paid
-
Duration21h
-
CertificateNo Certificate
The Complete, Up-To-Date Guide to Building Great 3D User
Interfaces for Any Application
3D interaction is suddenly everywhere. But simply using 3D input or
displays isn’t enough: 3D interfaces must be carefully
designed for optimal user experience. 3D User Interfaces: Theory
and Practice, Second Edition is today’s most
comprehensive primary reference to building state-of-the-art 3D
user interfaces and interactions. Five pioneering researchers and
practitioners cover the full spectrum of emerging applications,
techniques, and best practices. The authors combine theoretical
foundations, analysis of leading devices, and empirically validated
design guidelines. This edition adds two new chapters on human
factors and general human-computer interaction—indispensable
foundational knowledge for building any 3D user interface. It also
demonstrates advanced concepts at work through two running case
studies: a first-person VR game and a mobile augmented reality
application.
Coverage Includes
3D user interfaces: evolution, elements, and roadmaps
Key applications: virtual and augmented reality (VR, AR), mobile/wearable devices
What 3D UI designers should know about human sensory systems and cognition ergonomics
How proven human-computer interaction techniques apply to 3D UIs
3D UI output hardware for visual, auditory, and haptic/ tactile systems
Obtaining 3D position, orientation, and motion data for users in physical space
3D object selection and manipulation
Navigation and wayfinding techniques for moving through virtual and physical spaces
Changing application state with system control techniques, issuing commands, and enabling other forms of user input
Strategies for choosing, developing, and evaluating 3D user interfaces
Utilizing 2D, “magic,” “natural,” multimodal, and two-handed interaction
The future of 3D user interfaces: open research problems and emerging technologies