id,title,slug,link,category_id,tags,type_id,image,provider_id,publisher_id,university_id,institution_id,duration,cost_id,certificate,difficulty,description,syllabus,pages,added_date,published_date,bad_link,popular 64488,"Core Techniques and Algorithms in Game Programming",core-techniques-and-algorithms-in-game-programming-64488,https://learning.oreilly.com/library/view/core-techniques-and/0131020099/,1,,2,https://learning.oreilly.com/covers/urn:orm:book:0131020099/400w/,,28,,,"19h 38m",3,"No Certificate",,"

To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.

",,"888 pages",2024-06-24,2003-09-01,no,