Developing Flex 4 Components: Using ActionScript 3.0 and MXML to Extend Flex and AIR Applications
Description
The Complete Insider’s Guide to
Building State-of-the-Art Components with Adobe’s Flex 4
Platform Using Adobe’s Flex 4 framework,
developers can build rich, immersive solutions more easily and
quickly than ever. Much of Flex 4’s remarkable power is based
on its component-based approach. Adobe provides many components
“out of the box,” but you can accomplish even more by
building your own. In Developing Flex 4 Components,
world-renowned Flex and Flash developer Mike Jones thoroughly
demystifies all facets of Flex component development, showing how
to quickly create and deliver high-value components to the widest
possible audience. Jones introduces the Flex 4 component
architecture, reviews its built-in components, and shows how they
can be extended or incorporated into new components. Next, he walks
through developing components from scratch, covering issues ranging
from events to skinning. Finally, he turns to distribution,
introducing best practices for everything from integration to
documentation. Jones draws on nearly 15 years’
experience developing with Flex and Flash. You’ll find
extensive sample code, plus dozens of practical tips that are
available nowhere else. After reading this book, you'll be able
to
·¿¿¿¿¿¿¿ Set up your Flex
and Flash Builder development environment
·¿¿¿¿¿¿¿ Understand key
differences between Flex 3 and Flex 4 component frameworks
·¿¿¿¿¿¿¿ Learn how Flex
components are typically structured, developed, and rendered
·¿¿¿¿¿¿¿ Leverage
ActionScript and MXML to quickly create components
·¿¿¿¿¿¿¿ Implement view
states, transitions, effects, and events
·¿¿¿¿¿¿¿ Manipulate and
store complex data collections
·¿¿¿¿¿¿¿ Use Flex 4’s
FXG and MXMLG to support skinning and styling
·¿¿¿¿¿¿¿ Create components
with Flash Professional CS5’s drawing tools
·¿¿¿¿¿¿¿ Integrate
components with Flash Builder
·¿¿¿¿¿¿¿ Package components
for easy distribution with or without source code
·¿¿¿¿¿¿¿ Streamline
implementation with manifests, design view extensions, and
metadata If you’re an experienced Flash, Flex,
or AIR developer, this book will help you create any component you
can imagine–and deliver solutions others can only dream
about.
Developing Flex 4 Components: Using ActionScript 3.0 and MXML to Extend Flex and AIR Applications
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TypeBooks
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ProviderAddison-Wesley Professional
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PricingExclusively Paid
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Duration8h 29m
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CertificateNo Certificate
The Complete Insider’s Guide to Building State-of-the-Art Components with Adobe’s Flex 4 Platform
Using Adobe’s Flex 4 framework, developers can build rich, immersive solutions more easily and quickly than ever. Much of Flex 4’s remarkable power is based on its component-based approach. Adobe provides many components “out of the box,” but you can accomplish even more by building your own. In Developing Flex 4 Components, world-renowned Flex and Flash developer Mike Jones thoroughly demystifies all facets of Flex component development, showing how to quickly create and deliver high-value components to the widest possible audience.
Jones introduces the Flex 4 component architecture, reviews its built-in components, and shows how they can be extended or incorporated into new components. Next, he walks through developing components from scratch, covering issues ranging from events to skinning. Finally, he turns to distribution, introducing best practices for everything from integration to documentation.
Jones draws on nearly 15 years’ experience developing with Flex and Flash. You’ll find extensive sample code, plus dozens of practical tips that are available nowhere else. After reading this book, you'll be able to
·¿¿¿¿¿¿¿ Set up your Flex and Flash Builder development environment
·¿¿¿¿¿¿¿ Understand key differences between Flex 3 and Flex 4 component frameworks
·¿¿¿¿¿¿¿ Learn how Flex components are typically structured, developed, and rendered
·¿¿¿¿¿¿¿ Leverage ActionScript and MXML to quickly create components
·¿¿¿¿¿¿¿ Implement view states, transitions, effects, and events
·¿¿¿¿¿¿¿ Manipulate and store complex data collections
·¿¿¿¿¿¿¿ Use Flex 4’s FXG and MXMLG to support skinning and styling
·¿¿¿¿¿¿¿ Create components with Flash Professional CS5’s drawing tools
·¿¿¿¿¿¿¿ Integrate components with Flash Builder
·¿¿¿¿¿¿¿ Package components for easy distribution with or without source code
·¿¿¿¿¿¿¿ Streamline implementation with manifests, design view extensions, and metadata
If you’re an experienced Flash, Flex, or AIR developer, this book will help you create any component you can imagine–and deliver solutions others can only dream about.