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Lego Mindstorms NXT-G Programming Guide, Second Edition

via Apress

Description

James Kelly'sLEGO MINDSTORMS NXT-G Programming Guide, Second Edition is a fountain of wisdom and ideas for those looking to master the art of programming LEGO's MINDSTORMS NXT robotics kits. This second edition is fully-updated to cover all the latest features and parts in the NXT 2.0 series. It also includes exercises at the end of each chapter and other content suggestions from educators and other readers of the first edition.

LEGO MINDSTORMS NXT-G Programming Guide, 2nd Edition focuses on the NXT-G programming language. Readers 10-and-up learn to apply NXT-G to real-life problems such as moving and turning, locating objects based upon their color, making decisions, and much more. Perfect for for those who are new to programming, the book covers the language, the underlying mathematics, and explains how to calibrate and adjust robots for best execution of their programming.

  • Provides programming techniques and easy-to-follow examples for each and every programming block

  • Includes homework-style exercises for use by educators

  • Gives clear instructions on how to build a test robot for use in running the example programs

Books

Apress

Exclusively Paid

7h 29m

No Certificate

335 pages

Lego Mindstorms NXT-G Programming Guide, Second Edition

via Apress
Affiliate notice

  • Type
    Books
  • Provider
    Apress
  • Pricing
    Exclusively Paid
  • Duration
    7h 29m
  • Certificate
    No Certificate

James Kelly'sLEGO MINDSTORMS NXT-G Programming Guide, Second Edition is a fountain of wisdom and ideas for those looking to master the art of programming LEGO's MINDSTORMS NXT robotics kits. This second edition is fully-updated to cover all the latest features and parts in the NXT 2.0 series. It also includes exercises at the end of each chapter and other content suggestions from educators and other readers of the first edition.

LEGO MINDSTORMS NXT-G Programming Guide, 2nd Edition focuses on the NXT-G programming language. Readers 10-and-up learn to apply NXT-G to real-life problems such as moving and turning, locating objects based upon their color, making decisions, and much more. Perfect for for those who are new to programming, the book covers the language, the underlying mathematics, and explains how to calibrate and adjust robots for best execution of their programming.

  • Provides programming techniques and easy-to-follow examples for each and every programming block

  • Includes homework-style exercises for use by educators

  • Gives clear instructions on how to build a test robot for use in running the example programs