Description
Calling Second Life a game is a lot like saying that an airport is
a nice place to take a trip. To some degree it is true, but most
airports are not featured in travel brochures.
This Short Cut is not about the airport. Rather, it is about a
destination. The destination is about how to make a profitable
presence within Second Life--or, at the least, general guidelines
on how to avoid losing money.
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TypeBooks
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ProviderO'Reilly Media
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PricingExclusively Paid
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Duration1h 42m
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CertificateNo Certificate
Calling Second Life a game is a lot like saying that an airport is a nice place to take a trip. To some degree it is true, but most airports are not featured in travel brochures.
This Short Cut is not about the airport. Rather, it is about a destination. The destination is about how to make a profitable presence within Second Life--or, at the least, general guidelines on how to avoid losing money.