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Description
This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game de
Books
A K Peters/CRC Press
Exclusively Paid
10h 52m
No Certificate
688 pages
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TypeBooks
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ProviderA K Peters/CRC Press
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PricingExclusively Paid
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Duration10h 52m
-
CertificateNo Certificate
This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game de
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