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Game Engine Gems 2

Description

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories—graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection.

Supplementary materials, including demos, source code, examples, specifications, and more can be found at www.gameenginegems.net.

Books

A K Peters/CRC Press

Exclusively Paid

15h 40m

No Certificate

532 pages

  • Type
    Books
  • Provider
    A K Peters/CRC Press
  • Pricing
    Exclusively Paid
  • Duration
    15h 40m
  • Certificate
    No Certificate

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories—graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection.

Supplementary materials, including demos, source code, examples, specifications, and more can be found at www.gameenginegems.net.