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Description
The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.
Books
A K Peters/CRC Press
Exclusively Paid
12h 25m
No Certificate
394 pages
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TypeBooks
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ProviderA K Peters/CRC Press
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PricingExclusively Paid
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Duration12h 25m
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CertificateNo Certificate
The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.
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