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IOS Game Development

Description

The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.

Books

A K Peters/CRC Press

Exclusively Paid

12h 25m

No Certificate

394 pages

  • Type
    Books
  • Provider
    A K Peters/CRC Press
  • Pricing
    Exclusively Paid
  • Duration
    12h 25m
  • Certificate
    No Certificate

The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.