Programming Pedagogy in Secondary Schools: Inspiring Computing Teaching
Description
In the first two weeks of the course, you'll be introduced to a range of pedagogical approaches suitable for Key Stage 3. You'll look at a range of pedagogies aimed at developing your students' computational thinking skills, from unplugged approaches to PRIMM, and more. You'll also investigate worked examples and targeted tasks such as Parson's Problems.
In the final week of the course, you'll see several of these pedagogies in action as you work on a rock-paper-scissors game, and you'll think about how the teaching could be adapted for use with your students.
Tags
Syllabus
You will cover:
- Computational thinking
- The unplugged approach
- Use-Modify-Create and PRIMM
- Worked examples and live coding
- Pair programming
- Parson's Problems
- Using functions, loops, variables, and selection to create a rock-paper-scissors game
Related Books
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Programming Pedagogy in Secondary Schools: Inspiring Computing Teaching
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TypeOnline Course
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Provider
In the first two weeks of the course, you'll be introduced to a range of pedagogical approaches suitable for Key Stage 3. You'll look at a range of pedagogies aimed at developing your students' computational thinking skills, from unplugged approaches to PRIMM, and more. You'll also investigate worked examples and targeted tasks such as Parson's Problems.
In the final week of the course, you'll see several of these pedagogies in action as you work on a rock-paper-scissors game, and you'll think about how the teaching could be adapted for use with your students.
You will cover:
- Computational thinking
- The unplugged approach
- Use-Modify-Create and PRIMM
- Worked examples and live coding
- Pair programming
- Parson's Problems
- Using functions, loops, variables, and selection to create a rock-paper-scissors game