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Stanford Seminar - Cognitively Appropriate Computing Education for Young Learners

Description

This course aims to equip learners with the knowledge and skills to design and develop cognitively appropriate computing education tools for young learners in the K-2 grade band. The course covers interdisciplinary approaches, storytelling through voice interfaces, computational learning goals, and the use of tools like Scratch Jr and Visual StoryCoder. The teaching method includes lectures, case studies, and practical exercises. This course is intended for educators, curriculum developers, and anyone interested in enhancing computing education for young children.

Tags

Syllabus

Introduction.
Learners Still Lack Access to Computing Education.
Interdisciplinary Approach Designing and Developing Computing Education Tools.
Thesis Statement.
Roadmap.
Existing Solutions Bypass Literacy.
Early Tools Support Concepts without Practices.
Computing and Storytelling By Voice.
Computational Learning Goals For the K-2 Grade Band.
Storytelling Learning Goals For K-2 Language Comprehension.
Needfinding with Educators and Students.
Three Key Design Goals.
Six Voice-based User Flows Storytelling.
Create a Story Scaffolded Decomposition, Abstraction, and Planning.
Each Child Told Three Stories.
Computing Recognition Task Scratch Animation Context.
Voice Interfaces Present Memory Challenges.
Instruction More Impactful in Scratch Jr.
Visual StoryCoder Yields Higher-Quality Stories.
Humans Can Robustly Reason About Agents.
Drawings Contain Human Features Before Age 6.
Typical Trajectory of False Belief Understanding Where will Rachel look for her raisins?.
Responses Follow False Belief Trajectory.
ARtonomous Training Autonomous Navigation Models To Integrate with Code.

Online Course


Stanford Seminar - Cognitively Appropriate Computing Education for Young Learners

Affiliate notice

This course aims to equip learners with the knowledge and skills to design and develop cognitively appropriate computing education tools for young learners in the K-2 grade band. The course covers interdisciplinary approaches, storytelling through voice interfaces, computational learning goals, and the use of tools like Scratch Jr and Visual StoryCoder. The teaching method includes lectures, case studies, and practical exercises. This course is intended for educators, curriculum developers, and anyone interested in enhancing computing education for young children.

Introduction.
Learners Still Lack Access to Computing Education.
Interdisciplinary Approach Designing and Developing Computing Education Tools.
Thesis Statement.
Roadmap.
Existing Solutions Bypass Literacy.
Early Tools Support Concepts without Practices.
Computing and Storytelling By Voice.
Computational Learning Goals For the K-2 Grade Band.
Storytelling Learning Goals For K-2 Language Comprehension.
Needfinding with Educators and Students.
Three Key Design Goals.
Six Voice-based User Flows Storytelling.
Create a Story Scaffolded Decomposition, Abstraction, and Planning.
Each Child Told Three Stories.
Computing Recognition Task Scratch Animation Context.
Voice Interfaces Present Memory Challenges.
Instruction More Impactful in Scratch Jr.
Visual StoryCoder Yields Higher-Quality Stories.
Humans Can Robustly Reason About Agents.
Drawings Contain Human Features Before Age 6.
Typical Trajectory of False Belief Understanding Where will Rachel look for her raisins?.
Responses Follow False Belief Trajectory.
ARtonomous Training Autonomous Navigation Models To Integrate with Code.