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Teaching with Physical Computing: Introduction to Project-Based Learning

Description

Arm’s first professional development course introduces you to the core elements of physical computing. This includes common Arm-based hardware platforms such as Arduino, Raspberry Pi and micro:bit, as well as the learning theories and concepts that underpin a Project-Based Learning pedagogy. The course helps you transform your approach to teaching Computer Science in the classroom, sharing best practice and practical guides to give all learners the opportunity to develop and practice a broad range of STEM skills.

The course explores how physical computing devices can enable educators to apply a constructionist approach to computing in the classroom, using real-world contexts to engage and inspire learners to be creative with technology.

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Syllabus

Module 1 Introduction

Module 2 Required hardware and software (micro:bit, Arduino, Raspberry Pi)

Module 3 The big picture of physical computing

Module 4 Brief description of the orthodoxies

Module 5 The big picture of learning

Module 6 The ASP approach

Module 7 Comprehensive reflection on many learning theories

Module 8 Comprehensive reflection on many teaching approaches

Module 9 Computational thinking

Module 10 Classroom investigation

Online Course

EdX

Teaching with Physical Computing: Introduction to Project-Based Learning

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  • Type
    Online Course
  • Provider

Arm’s first professional development course introduces you to the core elements of physical computing. This includes common Arm-based hardware platforms such as Arduino, Raspberry Pi and micro:bit, as well as the learning theories and concepts that underpin a Project-Based Learning pedagogy. The course helps you transform your approach to teaching Computer Science in the classroom, sharing best practice and practical guides to give all learners the opportunity to develop and practice a broad range of STEM skills.

The course explores how physical computing devices can enable educators to apply a constructionist approach to computing in the classroom, using real-world contexts to engage and inspire learners to be creative with technology.

Module 1 Introduction

Module 2 Required hardware and software (micro:bit, Arduino, Raspberry Pi)

Module 3 The big picture of physical computing

Module 4 Brief description of the orthodoxies

Module 5 The big picture of learning

Module 6 The ASP approach

Module 7 Comprehensive reflection on many learning theories

Module 8 Comprehensive reflection on many teaching approaches

Module 9 Computational thinking

Module 10 Classroom investigation