Library

Explore 200,000 online courses/books/problem sets in over 2,050 subjects. From Computer Science, Business, and Personal Development to Arts, STEM, and more. Find your perfect MOOC.

Library

Learning Product
Subject
Difficulty
Cost
Certificate
Provider
Publisher
University
Institution
Tag

Publisher : 30 ×

Honoring the Code

If you want to be successful in any area of game development-game design, programming, graphics, sound, or publishing-you should know how standouts in the industry approach their work and address...

Books A K Peters/CRC Press 💰 Art & Design

Honoring the Code

If you want to be successful in any area of game development-game design, programming, graphics, sound, or publishing-you should know how standouts in the industry approach their work and...

A Field Guide to Digital Color

Maureen Stone's field guide to digital color presents a survey of digital color with special emphasis on those fields important for computer...

Books A K Peters/CRC Press 💰 Art & Design

A Field Guide to Digital Color

Maureen Stone's field guide to digital color presents a survey of digital color with special emphasis on those fields important for...

Ray Tracing from the Ground Up

With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes...

Books A K Peters/CRC Press 💰 Art & Design

Ray Tracing from the Ground Up

With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book...

Visual Perception from a Computer Graphics Perspective

This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visualization, cognitive science, and visual...

Books A K Peters/CRC Press 💰 Art & Design

Visual Perception from a Computer Graphics Perspective

This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visualization, cognitive science, and...

IOS Game Development

The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform....

Books A K Peters/CRC Press 💰 Programming

IOS Game Development

The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS...

The Art of Image Processing with Java

This introductory image processing text is ideal for college students studying computer science or software engineering. With an emphasis on software design, the text builds on an accessible...

Books A K Peters/CRC Press 💰 Programming

The Art of Image Processing with Java

This introductory image processing text is ideal for college students studying computer science or software engineering. With an emphasis on software design, the text builds on an...

The Golden Age of Video Games

This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the...

Books A K Peters/CRC Press 💰 Art & Design

The Golden Age of Video Games

This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features...

Basics of Game Design

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy,...

Books A K Peters/CRC Press 💰 Art & Design

Basics of Game Design

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time...

GPU Pro 7

This latest edition of a bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners...

Books A K Peters/CRC Press 💰 Art & Design

GPU Pro 7

This latest edition of a bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for...

Essential Skills in Character Rigging

A beginner's guide, this book presents basic theories and lays out a series of steps for constructing a human character rig from the ground up, just like in a professional studio. It gives hands-on...

Books A K Peters/CRC Press 💰 Art & Design

Essential Skills in Character Rigging

A beginner's guide, this book presents basic theories and lays out a series of steps for constructing a human character rig from the ground up, just like in a professional studio. It gives...

Digital Character Development, 2nd Edition

Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book...

Books A K Peters/CRC Press 💰 Art & Design

Digital Character Development, 2nd Edition

Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This...

Essential Mathematics for Games and Interactive Applications, 3rd Edition

Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications,...

Books A K Peters/CRC Press 💰 Mathematics

Essential Mathematics for Games and Interactive Applications, 3rd Edition

Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive...

Pixel Art for Game Developers

The premier how-to book on Pixel Art and Pixel Art software, this book emphasizes the key universal principles of the craft. It provides readers with the skills to create characters and environments...

Books A K Peters/CRC Press 💰 Art & Design

Pixel Art for Game Developers

The premier how-to book on Pixel Art and Pixel Art software, this book emphasizes the key universal principles of the craft. It provides readers with the skills to create characters and...

Student Handbook for Discrete Mathematics with Ducks

Student Handbook for Discrete Mathematics with Ducks is a Student Reference, Review, Supplemental Learning, and Example Handbook (SRRSLEH) that mirrors the content of the author's popular textbook...

Books A K Peters/CRC Press 💰 Mathematics

Student Handbook for Discrete Mathematics with Ducks

Student Handbook for Discrete Mathematics with Ducks is a Student Reference, Review, Supplemental Learning, and Example Handbook (SRRSLEH) that mirrors the content of the author's popular...

Blender for Visual Effects

Bringing concrete examples from industry to light, this book explains how to use Blender to create visual effects for video/film production. It supplies readers with a practical way to learn how to...

Books A K Peters/CRC Press 💰 Art & Design

Blender for Visual Effects

Bringing concrete examples from industry to light, this book explains how to use Blender to create visual effects for video/film production. It supplies readers with a practical way to learn how...

Fluid Simulation for Computer Graphics, 2nd Edition

A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid...

Books A K Peters/CRC Press 💰 Art & Design

Fluid Simulation for Computer Graphics, 2nd Edition

A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of...

The Art of Game Design, 2nd Edition

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or...

Books A K Peters/CRC Press 💰 Art & Design

The Art of Game Design, 2nd Edition

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions,...

WebGL Insights

Given its ubiquity, plugin-free deployment, and ease of development, the adoption of WebGL is on the rise. Skilled WebGL developers provide organizations with the ability to develop and implement...

Books A K Peters/CRC Press 💰 Art & Design

WebGL Insights

Given its ubiquity, plugin-free deployment, and ease of development, the adoption of WebGL is on the rise. Skilled WebGL developers provide organizations with the ability to develop and...

GPU Pro 6

The sixth edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful to beginners...

Books A K Peters/CRC Press 💰 Art & Design

GPU Pro 6

The sixth edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful to...

Virtual Character Design for Games and Interactive Media

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex...

Books A K Peters/CRC Press 💰 Art & Design

Virtual Character Design for Games and Interactive Media

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely...

Records : 40 of 87 | Page : of 5